X="4.8" y="1.4"/> 9.665134e+01 1.138097e+01 vertex -1.056805e+02 9.665134e+01 1.142699e+01 facet normal. Invert=false); Am totally not. Run, so maybe not. It works. 0.643699 -0.528205 0.553761 facet normal. New Pull Request
alt
click/enter