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X="4.6" y="2.1"/> H_wall(h=4, l=slider_spacing*10-1, th=1); v_wall(h=4, l=height-rail_clearance*2-thickness, th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2.

  • Normal 7.799903e-001 6.257917e-001 -0.000000e+000 vertex.
  • 0.106347 0.024206 0.994034 vertex -5.22724 5.17002 6.86195 facet.
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