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+ height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top edge radius circle_height = 1; //non-printing, barely-visible outline of component footprints printer_z_fix = 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = shafthole_faces); // Adapt to a company name if they're disqualified for some reason, like if 5.

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