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Back2001 .../UNSEEN SERVANT.png | Bin 0 -> 10724 bytes .../Panels/MAGIC MISSILE VCF.png create mode 100644 Synth Mages Power Word Stun.kicad_pcb 23480 lines general (thickness 1.6) paper "A4") Add Kick as separate sheet 744b72ef7e0d94fccfae99ec3cb3514981ac4616 Add simplest muscescore example Mon 19 Apr 2021 12:09:41 PM EDT Thu 22 Apr 2021 12:09:41 PM EDT Generated from schematic by Eeschema 5.1.10-88a1d61d58~88~ubuntu20.04.1 | Refs | Qty | Component | Description | Vendor | SKU | | | J3 | 1 | 2_pin_Molex_header | 2 create mode 100644 Hardware/PCB/precadsr/precadsr.pro delete mode 100644 Schematics/SynthMages.pretty/IDC-Header_2x05_P2.54mm_Vertical_Fixed_Ground_Fill.kicad_mod create mode 100644 Panels/luther_triangle_vco_quentin_v3_blank.stl.stl create mode 100644 Hardware/Panel/precadsr_panel_al/precadsr_panel_al.pretty/Bigger_Push_Switch_Hole_NPTH.kicad_mod delete mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Slotted_Mounting_Hole_NPTH.kicad_mod delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Alpha_RD901F-40-00D_Single_Vertical_CircularHoles.kicad_mod delete mode 100644 Fireball/Fireball_panel.kicad_dru working_height = height - 25; // build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font_size*2; saw_out = [third_col, third_row, 0]; saw_out = [output_column, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_2, 0]; cv_2b_atten = [right_col, row_3, 0]; cv_in_2b = [right_col, row_7, 0]; manual_1 = [left_col, row_7, 0]; audio_out_1 = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_2, 0]; fm_in = [first_col, third_row, 0]; //Fourth row interface placement f_tune = [h_margin+working_width/8, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall // h = z height, i.e. How tall the wall comes out of the Contributions Distributed in accordance with.
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