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Rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [third_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; audio_out_2 = [right_col, row_6, 0]; audio_in_1 .

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