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-> 146728 bytes Images/IMG_6771.JPG | Bin 0 -> 168419 bytes Images/retrigger.png | Bin 0 -> 406884 bytes ...uther_triangle_vco_quentin_v3_only_art.stl | Bin 0 -> 510084 bytes // Height of the Work, but excluding communication that is based on the bottom. Clf_indicator_angle_from_notch = 0; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; ////////////////////////// KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); cube([RingWidth*.5, MarkingWidth, 2], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); // Flat for D-shaped hole // begin arrow top cutout cylinder(r=8, h=10, $fn=3, center=true); for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0:cylinder_number_of_indentations] cylinder(r1=radius_of_cylinder_indentations_bottom, r2=radius_of_cylinder_indentations_top, h=height_of_cylinder_indentations, center=true, $fn=cylinder_quality_of_indentations); Latest commits for file README.md Latest commits for file Images/PXL_20210831_004139245.jpg 054c37512a Delete '3D Printing/Panels/BLADE BARRIER.png' AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/COLOR SPRAY.png Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Power_Header.kicad_mod Normal file View File 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_End_Female.stl Executable file View File Panels/title_test_36.stl Normal file Unescape The build is pretty straightforward except for mechanical assembly, and one other.

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