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Clock/gate/trigger input) Quantizer Interfaces to digital components and interconnects between middle and bottom railHeight = (threeUHeight-panelOuterHeight)/2; mountSurfaceHeight = (panelOuterHeight-panelInnerHeight-railHeight*2)/2; panelInnerOffset = (panelOuterHeight-panelInnerHeight)/2; echo("railHeight: ", railHeight); offsetToMountHoleCenterX = hp - holeOffset; // 1 for 5v / 2.5v output mode (sw12) // 1 for run/stop (sw14) // 1 rotary switch - this needs measuring, and leaving space for everything, lining things up more Binary files a/Hardware/Panel/precadsr_panel.png and /dev/null differ 1aa48a179a Add splits and labels to get what game it's about } // Manic Pixie Nightmare Girls elseif (strpos($article["link"], "www.pilotside.us/comic/") !== FALSE) { //no-op function rel2abs($rel, $base) { if ($doc === NULL) { if ($title_text == $article['title'] || strpos($article['title'], $alt_text) !== false){ $text_element = $doc->createElement("i", $title_text); } function mangle_article($article) { // main cylinder cylinder(r1=knob_radius_bottom,r2=knob_radius_top,h=knob_height, $fn=knob_smoothness); smoothing(); } external_direction_indicator(); } } Clean up code formatting; added a few comics; standardized appending alt/title text under images (extra useful for non-browser users if (preg_match("@.*(get_xpath_dealie($bread_page_url); $extraimage = $xpath->query("//img[@class='extrapanelimage']")->item(0); $new_element = $doc->createElement("img"); $article['content'] = $doc->saveXML(); } // additives - labels, etc surface("FIREBALL VCO.png", center=true, invert=false); projection(cut = true width_mm = 70.8; // 14HP×5.08mm = 71.12; ES for 14HP is 70.8 c_tune = [second_col, fifth_row, 0]; square_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_7, 0]; manual_1 = [left_col, row_1, 0]; audio_out_2 = [right_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; saw_out = [third_col, fifth_row, 0]; square_out = [width_mm-h_margin, row_1, 0]; pwm_in = [input_column - h_margin/2, row_1, 0]; f_tune = [h_margin+working_width/8, row_2, 0]; triangle_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_2, 0]; fm_lvl = [second_col, first_row, 0.

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