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$fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. Quality == "final rendering") ? 1 : quality == "rendering") ? 0.25 : quality == "rendering") ? 3 : quality == "fast preview") ? 2 : 2; // plastic walls are 2mm clf_shaft_diameter = 6.3; // the larger board underneath the smaller board. // margins from edges h_margin = hole_dist_side.

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