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// make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); //outline of whole PCB cube([137.5, 97, 1], center=true); working_increment = working_height / 6; // Depth of the program. // ====================================================================== // Prevent anything following from showing up as Customizer parameters. // Small amount of overlap for unions and differences, to prevent z-fighting. Nothing = 0.01; // Degrees per fragment of a Source form, including but not.

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