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Also interesting UI, featuring lit pushbuttons in a circle. // Number of faces on the rails v_wall(h=4, l=height-rail_clearance*2-thickness, th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // one more to mount the circuit board for extraction A symbol representing annotation for tab placement (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'pad' && B.Type == A.Type && A.Net != B.Net" (condition "A.Type == 'track' && B.Type == A.Type" (condition "A.Type == 'track' && B.Type == A.Type && A.Net == B.Net" condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type" (condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" condition "A.Net != B.Net" condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'via'" condition "A.Type == 'pad' && B.Type == 'track'" (condition "A.isPlated() && B.Type == A.Type" condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) .

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