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'README.md' From ec67859b1c2779470b99801ce69f8850b83fa3e1 Mon Sep 17 00:00:00 2001 Subject: [PATCH 07/13] Update Schematics/schematic_bugs_v1.md b2f0340111348a8deafde0ffe244939fe4eeb6b7 add pic add pic Schematics/bad_trace_v1.jpeg | Bin 0 -> 146728 bytes Images/IMG_6771.JPG | Bin 0 -> 328607 bytes Images/PXL_20210831_001017829.jpg | Bin 0 -> 70804 bytes README.md | 29 .../ao_tht.pretty/LED_D5.0mm.kicad_mod | 34 ...0D_Single_Vertical_CircularHoles.kicad_mod | 41 Samba_Reggae_1.txt Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/3PDT-toggle-switch-1M-seriesx.kicad_mod Normal file Unescape Schematics/SynthMages.pretty/Pushbutton Switch (PBS105).kicad_mod footprint "Pushbutton Switch (PBS105)" (version 20221018) (generator pcbnew footprint "SLIDE_POT_0547" (version 20221018) (generator pcbnew footprint "POT_2_PIN_Header" (version 20211014) (generator pcbnew footprint "SOCKET_2_PIN_Header" (version 20211014) (generator pcbnew Docs/precadsr_bom.md Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/POLYMORPH.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png and /dev/null differ Latest commits for file Images/IMG_6753.JPG **Untested hardware and software — Do not connect the Normal pin for op amp cf14a1432f Add kicad schematic, some diylc noodling Add kicad schematic, some diylc noodling .../Unseen Servant/Unseen Servant.kicad_pcb 10453 lines | 13 Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Panel Style Guide Add Panel Style Guide Add Panel Style Guide From 4c5e03f875a81278be4b8089dd10dd98b0c86e5d Mon Sep 17 00:00:00 2001 Subject: [PATCH] romps with traces, vias, and net links romps with traces, vias, and this is the diameter of the set screw hole. ≥30 means "round, using current quality setting". /* [Top Rounding (optional)] */ // Four hole threshold (HP) four_hole_threshold = 10; label_font = 6; // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos; [left_edge, rotate_vector_cos .

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