3
1
Back

== A.Type && A.Net != B.Net" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" condition "A.Net != B.Net" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" condition "A.Net != B.Net" (condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'via' && B.Type == A.Type && A.Net != B.Net" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" condition "A.Net != B.Net" (condition "A.Type == 'track' && B.Type == 'track'" condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'" condition "A.Type == 'track' && B.Type == 'track'" (condition "A.Type == 'via'" condition "A.Type == 'track'")) # This would override board outline and milled areas # (condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type" (condition "A.Type == 'via'" condition "A.Type == 'track'" (condition "A.Type == 'via' && B.Type == A.Type" (condition "A.Type == 'track' && B.Type == 'track'" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" condition "A.Net != B.Net" condition "A.Type == 'via' && B.Type == A.Type && A.Net != B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == 'track'" (condition "A.isPlated() && B.Type == 'graphic')" (condition "A.Type == 'pad' && !A.isPlated()" (condition "A.Type == 'via'" condition "A.Type == 'via' && B.Type == 'track'" (condition "A.isPlated() && B.Type == 'graphic')" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track'" (condition "A.isPlated() && B.Type == A.Type && A.Net == B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == 'track'" main MK_VCO/Panels/luther_triangle_10hp.scad 359 lines width = 36; // [1:1:84] working_increment = working_height / 7; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_height = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - h_margin; input_column = h_margin; working_height = height / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; polygon([[0,0], [(board_width-insert_width)/2, -insert_depth], [board_width-(board_width-insert_width)/2, -insert_depth], [board_width, 0]]); Update 'Samba Reggae 1' a704d3e530 More traces and vias, and net links 06eccf7d9c added the once.

New Pull Request