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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9.74602 3.26879 facet normal -2.890031e-001 4.954602e-001 8.191437e-001 facet normal 0.595618 -0.758295 0.265006 facet normal -0.472793 -0.880533 0.0335807 facet normal -0.115312.

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