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} module x2_7seg_14_22mm_display() { // only keep everything starting at the top. Rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / sphere_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, $fn = 3, center = false); z_position = height - v_margin .

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