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V 8.0472466" d="M 1.692914,7.6535458 V 7.8503962" d="m 1.8897644,26.237798 -1.65354393,-3e-6" d="m 0.39370092,26.040948 v 0.19685" d="m -7.2007864,2.2480373 h 0.622047 V 9.1692904 H 2.3346405 2.1692865,9.0118101 Z" d="m 2.1692865,8.5472429 h 0.622047 V 9.1692904 H 2.3346405 2.1692865,9.0118101 Z" d="m 3.1141734,8.5472427 h 0.622047 V 9.1692902 H 3.2795274 3.1141734,9.0118099 Z" inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel-holes.png" /> inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel-art.png" /> d="M 0,0 H 167 V 458 H 0 40 Y N 1 F N DEF SW_Push SW 0 0 Sequencer based on the circumference surface. Enable_cone_indents = false; // Number of faces around the top to indicate direction? Pointer2 = 1; //non-printing, barely-visible outline of component footprints width = 10; // Center two holes two_holes_type = "opposite"; // [center, opposite, mirror] // Hole for shaft center=true); // Flat for D-shaped hole } // draw a "vertical" wall to mount the circuit board to, dead center pcb_holder(h=10, l=top_row-rail_clearance*2, th=1.15, wall_thickness=1); // Create a hole with radius: ", hole_r , " at ", hole_dist_side, height - v_margin - title_font_size*2; saw_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; audio_in_1 = [left_col, row_2, 0]; audio_in_2 = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; cv_in_1b = [right_col, row_5, 0]; audio_out_1 = [right_col, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_2, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version // ribs - reinforcements and barriers against shorts on.

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