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V_margin+12; out_row_2 = working_increment*1 + out_row_1; out_row_3 = working_increment*2 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_5 = working_increment*4 + out_row_1; out_row_4 = working_increment*3 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_5 = working_increment*4 + row_1; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; cv_in_1a = [left_col, row_1, 0]; pwm_in = [first_col, first_row, 0]; c_tune = [second_col, fifth_row, 0]; square_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = 0; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness * 1; //right_rib_x = width_mm - h_margin; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness; // draw panel, subtract holes union() { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : cone_indents_count]) { ef3a1f8c03 Clean up code formatting; added a few comics; standardized appending alt/title text function get_content($link) { /** * Use this if you are happy with your own identifying information. (Don't include the notice described in Exhibit B to the Covered Software, except that You may choose to offer, and charge a fee for, acceptance of this License.

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