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= $img; } } // Scenes From A Multiverse (to get alt tags textified. $article['content'] .= "
" . $msg . ""; } } if(ADD_IDS){ $article['content'] .= "

$orig_content

"; //also append the blarg post because that's small, interesting, //and sometimes necessary for old fogeys like me to get what game it's about $entries = $xpath->query($query); $result_html = ''; $orig_src = $entry->getAttribute('src'); $new_src = $this->rel2abs($orig_src, $article['link']); if ($alt_text && $alt_text != $article['title']){ $result_html .= "
Alt: " . $img->getAttribute('title') . ""; // XKCD (alt tags we don't need to call out for Wondermark fix; added Oatmeal initial Binary files /dev/null and b/3D Printing/Panels/Radio_shaek_standoff_thick.stl differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png' 9bb3093b2b Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png' 054c37512a Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin' Final tweaks before fabbing; Kosmo_panel lib update .../Kosmo_Jack_Hole.kicad_mod | 17 .../PCB/precadsr_aux_Gerbers/precadsr-PTH.drl | 22 Panels/title_test.stl | Bin 0 -> 16369 bytes main MK_SEQ/Schematics/schematic_bugs_v1.md 48 lines main VCA/Schematics/Dual_VCA.diy 8460 lines From 4579d541a87627c8f72d8a9f964497261ff44987 Mon Sep 17 00:00:00 2001 Subject: [PATCH] formatting caixa bits formatting.

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