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"; //also append the blarg post because that's small, interesting, //and sometimes necessary for old fogeys like me to get what game it's about } // additives - labels, etc surface("FIREBALL VCO.png", center=true, invert=false); module label(string, size=4, halign="center", font=default_label_font) { module label(string, size=4, halign="center") { color([1,0,0]) linear_extrude(thickness+1) text(string, size, halign=halign); } 3D Printing/Pot_Knobs/CustomizableKnob_spikey_with_divot.stl Executable file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-F_SilkS.gbr Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/MountingHole_3.2mm_M3.kicad_mod Normal file View File MK_VCO_RADIO_SHAEK_try2_ground_rail.diy Executable file View File 3D Printing/Tools/3.5mm_jack_nut_driver_bit.stl Executable file View File 3D Printing/Panels/FIREBALL VCO.png differ Binary files /dev/null and b/Images/PXL_20210831_000949090.jpg differ Binary files a/Panels/futura medium bt.ttf // 13 SPDT switches 13 SPDT switches: // 10 LEDs 3 sockets Potentiometers: One potentiometer for internal clock rate. Arrasta Playbook REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or has planned variations) BSD: back surdo (L for low, H for high R/L: accented note (right/left hand suggested)
r/l
Quieter, unaccented note
*
A trill, generally three very fast notes on repique/caixa, two or.

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