3
1
Back

// top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height], // top horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // bottom horizontal rib h_wall(h=4, l=right_rib_x); // one more to mount a circuit board for.

New Pull Request