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= [0:sphere_number_of_indentations] for (z = [0:sphere_number_of_indentations] for (z = [0:sphere_number_of_indentations] for (z = [0 : sphere_indents_count]) { z_position = height - v_margin*2 - title_font_size; working_increment = working_height / 7; // Depth of the hole smaller.

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