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Cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.13321 6.87796 facet normal -0.481758 -0.876304 0 facet normal 0.0980088 -0.995114 -0.0119414 facet normal -0.284746 -0.909897 0.301674 facet normal.

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