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= sphere_indents_faces); height = 266 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*1.5; saw_out = [third_col, fifth_row, 0]; square_out = [third_col, third_row, 0]; fm_lvl = [second_col, second_row, 0]; //Third row interface placement sync_in = [first_col, third_row, 0]; //Fourth row interface placement f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes panel(width); // waves out wall(h=4, w=width_mm-hole_dist_top-4); // one more vertical.

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