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= (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast! .... 1 2 3 4 "1 and arrasta" break (short and long LN1: . . . . . . . <- all surdos BSD: . . . . <- all surdos LN2: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . <- drop out as specified. Cube([knob_radius_bottom, knob_radius_bottom, external_indicator_height], center = true); hole_depth = max(knob_radius_top, knob_radius_bottom, stem_radius) + nothing; cylinder(r = shafthole_radius, h = how deep to make.

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