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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6.2584 7.81508 facet normal -0.0974261 -0.989343 0.108205 facet normal 0.184688 -0.60884 0.771495 facet normal -7.765720e-01 1.743264e-03 -6.300261e-01 vertex -1.083783e+02 9.665134e+01 1.052415e+01 facet normal 5.080608e-01 8.613212e-01 -1.141112e-04 facet normal -2.498261e-001 -4.371959e-001 8.639715e-001 vertex 2.784941e+000 3.155970e+000 2.491820e+001 facet normal -0.665275 0.392534 0.63508 facet normal 0.772589 0.634804 0.0114014 facet normal 6.451590e-01 7.640483e-01 -1.440247e-04 facet.

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