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LICENSE in a circle. Used only where users want round outlines by specifying ≥30 faces. Quality == "final rendering") ? 0.1 : quality == "fast preview") ? 12 : 12; // Number of facets of rounding cylinder ct = -0.1; // circle translate? Not sure. Circle_radius = knob_radius_top; // just match the top (mm h_margin = hole_dist_side + thickness; working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top horizontal rib.

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