3
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Back

Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.7482 5.33536 facet normal 0.081922 0.0818425 0.993273 vertex -5.17002 -5.22724 6.86195 facet normal 0.528262 -0.643692 0.553714 facet normal 0.528237 0.643667 0.553767 facet normal 9.180943e-01 -2.535079e-03 -3.963540e-01 vertex -1.092338e+02 9.665134e+01 1.188234e+01 facet normal 3.195146e-01 -2.646177e-03 9.475776e-01 facet normal 0.747986.

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