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= row_2 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; cv_in_1b = [right_col, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_3, 0]; c_tune = [width_mm/2, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; right_rib_x = width_mm - thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -5.37835 22.0001 vertex 5.27501 1.04926 22.0001 vertex -4.50529 2.92564 22.0001 vertex 3.74837 3.84796 22.0001 vertex -5.25446 -1.11698 22.0001 vertex -2.0582 -4.96895 22.0001 vertex -1 6.92771 7.89317 vertex 1 5.39134 21.8333 facet normal -0.0729258 0.976256 0.203976 facet normal 0.156322 0.0123067 0.98763 vertex 3.79564 -0.43909 18.8084 vertex 4.64798 0.0392752 18.7299 vertex 4.19688 -0.147574 18.7299 facet normal.

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