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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9 4.51215 vertex 0 -8.33435 5.74921 facet normal 3.195146e-01 2.646177e-03 9.475776e-01 facet normal -3.536207e-01 9.353889e-01 7.046050e-05 vertex -1.001138e+02 1.055560e+02 4.255000e+01 facet normal 0.435831 0.815356 0.381112 facet normal -0.0822158 0.828628 0.55373 facet normal 0.272878 0.0376859 0.96131 vertex 7.13321 0 6.87796 vertex 7.13918 0.0610838 6.87866 vertex.

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