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Drill/hole size condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'via' && B.Type == A.Type" condition "A.Type == 'pad' && !A.isPlated()" condition "A.isPlated() && B.Type == A.Type && A.Net == B.Net" condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == 'track'" condition "A.Type == 'pad' && B.Type == A.Type && A.Net == B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'pad' && B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'via' && B.Type == 'track'" main MK_VCO/Panels/luther_triangle_10hp.scad 359 lines width = 36; // [1:1:84] square_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_3, 0]; cv_in_2b = [right_col, row_7, 0]; manual_1 = [left_col, row_7, 0]; audio_out_1 = [right_col, row_7, 0]; cv_in_1b = [right_col, row_6, 0]; audio_in_1 = [left_col, row_2, 0]; audio_in_2 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall to mount the circuit board to, dead center // pcb_holder(h=10, l=top_row-rail_clearance*2-15-thickness, th=1.15, wall_thickness=1); // Create a hole with radius: ", hole_r , " at ", width_mm - thickness*2.5 - tolerance*6; left_rib_x = 0; // [0:No, 1:Yes] ////////////////////////// ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; ////////////////////////// KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); if (style == "nut"){ // a round cutout (to use an m3 heat-set insert //hole(s) for anchor // visual indicator 9db3fb2a68 Add cascading.

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