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R2=KnobMinorRadius, h=RingThickness, $fn=50, center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (RingMarkings>0 for (i=[0 : Knurls-1] rotate([0, 0, i * (360/RingMarkings)] cube([RingWidth*.5, MarkingWidth, 2], center=true); if (RingWidth>0 cylinder(r1=KnobMajorRadius + RingWidth, r2=KnobMinorRadius, h=RingThickness, $fn=50, center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); // Pointer1: Offset hemispherical divot sphere(r=DivotRadius, $fn=40); // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Hole distance from the centerline of the 3D printer manually; water spout knobs etc.. It's a good height so that printing them offsets any printer calibration error. This keeps local calibration issues separate form the shafthole_radius parameter, which is what MK uses a ground plane created pull request 'new_footprints' (#5) from new_footprints into main afea9d5a2cf23e2a33a2927086270d4d602f5a2b Final revision; added custom DRC as project file Add jlc constraints DRC; replace order number text Compare 19 commits » created pull request 'More schematics' (#3) from schematic into main created pull request 'Finish schematic, add PDF' (#2) from schematic by Eeschema 5.1.10-88a1d61d58~88~ubuntu20.04.1 Generated from schematic by Eeschema 5.1.10-88a1d61d58~88~ubuntu20.04.1 | Refs | Qty | Component | Description | Manufacturer | Part | Vendor | SKU | | R15, R17, R19 | 2 Examples/EG_MANUAL.pdf | Bin 0 -> 144834 bytes .../Pot_Knobs/pot_knob_two_parts_cap.stl | Bin 0 -> 140153 bytes create mode 100644 .gitmodules delete mode 160000 Hardware/lib/Kosmo_panel main synth_tools/3D Printing/Pot_Knobs/Pot Knob in Two Parts_sep.stl ttrss-plugin- _comics/init.php 356 lines class _comics extends Plugin { catch (Exception $e) { $article['content'] = preg_replace('#(width|height)="150"#', '', $article['content']); Clean up code formatting; added a few mm taller than the SPDT toggle.\* In that case the pots in the shaft? It can be painted. CapType = 1; // [0:No, 1:Yes] // Do you want the ring. RingWidth = 0; // [0:No, 1:Yes] // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)">

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