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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9 3.82299 vertex 8.44684 -3.49879 3.76384 facet normal 0.0916557 0.0110255 0.99573 facet normal -0.468199 -0.312924 -0.826358 vertex 2.0532 -2.04871 18.9333 facet normal 0.0285886 0.0942435 0.995139 vertex 7.20038 -2.98249 5.97318 facet normal 4.395878e-001 -7.536187e-001 4.886936e-001 vertex -1.315106e+000 3.879837e+000 2.480400e+001 facet normal 0.195101 -0.980783 -5.85608e-06 vertex 0.4 -3.00952 6.59 vertex -2.53249 -1.69705 6.59 vertex 2.53249 1.69705 6.59 vertex 2.9 0 19 vertex 2.41126 -1.61115 19 vertex -2.41126 1.61115 19 vertex 1.61115 2.41126 19 facet normal -0.645447 0.129416 0.752761 facet normal 2.096583e-001 3.669017e-001 9.063259e-001 facet normal 0.880762 -0.468302 0.0703604 facet normal -0.0994897 5.35951e-05 0.995039 vertex -8.48002 4.08376 20.0916 facet normal 0.977432 -0.186453 0.0993111 facet normal 0.64375 -0.528267 0.553643 facet normal -0.0621138 0.113987 0.991539 facet normal -0.828672.

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