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Thickness to account for squishing width = 36; // [1:1:84] // margins from edges h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], .

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