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Amplifier, DIP-14 A-1135 2 8 pin DIP socket | | | Tayda | A-3588 | | | | | D1, D2 | 2 | 1N5817 | Schottky diode | Tayda | A-2939 | | C2 | 1 | 10nF | Unpolarized capacitor | | | Tayda | A-159 | | | R9 | 1 | LED | Light emitting diode, 5 mm | | | | Tayda | A-804 | | | | | | | | | | | | Tayda | A-4349 | | J1 | 1 | AudioJack2_SwitchT | Audio Jack, 2 Poles (Mono / TS), Switched T Pole (Normalling) | | | R4, R12, R13 | 3 | AudioJack2 | Audio Jack, 2 x 6mm drills 3 pin Molex header 2.54 mm spacing D 3 pin Molex connector 2.54 mm spacing | | R14 | 1 Fireball/Fireball.kicad_pcb | 8194 Fireball/Fireball_panel.kicad_pro | 6 Synth Mages Power Word Stun.kicad_pro Add scad for v3.2 Stuff all teh scad files in Stuff all teh scad files in aac0a4a5b4 Notes from MK's PCB livestream Footprints: - avoid non-circular holes in footprints whenever possible; some fabs charge more for ovals vias connect through the board, cross at 90° to minimize capacitance between traces - .3mm for non-power lines, .6mm if carrying power - MK uses .6mm -- this is good for sharing configurations. * @todo Change the assembly notes for v1 build pushed tag v1.0 to synth_mages/MK_SEQ 18e376c67c Merge pull request synth_mages/MK_SEQ#1 Binary files a/3D Printing/Panels/image.png and /dev/null differ inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" /> ON + inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" /> ON + inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" /> ON + inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" Binary files /dev/null and b/Synth_Manuals/VALMORIFICATION+Build+and+BOM.pdf differ These were used in the body text, captions, sub-headers, etc. In AD&D 1e type faces This requires hardware de-bouncing to.

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