3
1
Back

A3181ad06baab7215891b0f956775e15904c9aa5 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Updates from real TL0x4, probably

  • change footprints of transistors to save on panel wires Move LED resistors next to transistors to save on panel wires Move LED resistors Checkpoint after fixes but before shrinking boards Checkpoint after fixes but before shrinking boards From 90eb4a59497d2a7cd5af40574d33a6babf5b03e3 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Fixes for CAD and sorcery101 Fixes for CAD and sorcery101 9a2ab6dc7f initial notes for v1 build Schematics/SEQ_MANUAL_v2.pdf Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png 8576ad9482 Added input resistor for sync; placed everything on PCB with on-board components hard_sync traces added but maybe won't keep From 52a9fa26f6a6a8c4f7e3fc085f8b6ccdd7541277 Mon Sep 17 00:00:00 2001 .../Panels/SPIDER CLIMB.png | Bin 0 -> 15005 bytes Panels/FireballSpellVertVerySmall.png | Bin 0 -> 16561 bytes create mode 100644 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png' Delete '3D Printing/AD&D 1e spell names rendered as raster using Filmoscope Quentin | 0 Schematics/MK_Schematic.png | Bin 0 -> 86371 bytes rename 3D Printing/{ => Cases}/6u_wing_v1.scad (100% create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Mounting_Hole.kicad_mod create mode 100755 arrasta_playbook_v0.9.txt Samba Reggae 1: BSD: .. . . . . . . <- all surdos BSD: . . . <- all surdos LN3: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . <- drop out as soon as you hear the break called Note: Long break is LN1, LN2, LN3 and then MSD. Unless we're stopping, then MSD doesn't play the 4th repetition. BSD: H H H H MS2: R R <- higher MSD, usually just one mallet; can play a.

    New Pull Request