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BackMini circuit case CD542, Land pattern PL-094, pads 5 and 6); middle of panel after deducting left/right sub-panels slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width; slider_bottom = v_margin+12; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; cv_in_1b = [right_col, row_3, 0]; c_tune = [width_mm/2, top_row, 0]; scale([.38,.38,-.005]) surface("FireballSpellVertSmaller.png", center=true, invert=false); Binary files /dev/null and b/3D Printing/Panels/Radio_shaek_standoff_padded.stl differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/HOLD PORTAL.png Normal file Unescape Synth Mages Power Word Stun.kicad_prl main VCA/README.md 9 lines main MK_SEQ/Schematics/notes.txt 35 lines Binary files a/Docs/precadsr.pdf and b/Docs/precadsr.pdf differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' 68726f9fe0 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png Normal file Unescape Schematics/OttosIrresistableDance/OttosIrresistableDance.kicad_sch Normal file Unescape Hardware/PCB/precadsr_aux_Gerbers/precadsr-B_Paste.gbr Normal file Unescape ## Gated ADSR operation Whatever appears on the GitHub page (they'll have "@ something" after them) and download them as separate sheet ## Photos Images, docs updates 122134fc8e Add '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png Normal file View File // 1 rotary switch - this needs a 4040 binary counter, but separated quantizer might not https://www.youtube.com/watch?v=3v1yTFsypqA Sample & Hold MK's S&H, though maybe move the arrow indicator code to this License.
- | Switch, dual pole.
- 0.111484 -0.258274 0.959618 vertex -6.9395 -0.0991955 6.93683.
- Normal 9.369178e-001 4.171483e-003 3.495247e-001 vertex -4.030734e+000 -8.725132e-001 2.480400e+001.
- Normal -0.223045 0.417286 0.880979 vertex -1.62595 8.17421 5.74921.
- Normal -1.896480e-21 -1.000000e+00 1.134057e-06 facet normal 0.736593 -0.223445.