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: ird; y0=-0.1; y1=0; y2=abs(hsh); y3=hg-abs(hsh); y4=hg; y5=hg+0.1; if ( hsh >= 0 module knurled_finish(ord, ird, lf, sh, fn, rn [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf1), ird*sin(lf1), h2], [ ird*cos(lf1), ird*sin(lf1), h2], [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ 0,0,h2], [ ord*cos(lf0), ord*sin(lf0), h0], [ ord*cos(lf2), ord*sin(lf2), h0], [ ord*cos(lf2), ord*sin(lf2), h2] echo(" Knurled Surface Library v2 "); echo(" s_smooth - [ 0 ] ,, Knurl's Depth. "); echo(" knurl_wd - [ 4 ] ,, Knurl's Depth. "); echo(" knurl_wd - [ 0 ] ,, Bevel's Height at the first if(preg_match("@.*(get_img_tags($xpath, "//figure[@class='photo-hires-item']//img", $article); } // draw panel, subtract holes union() { z_position = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius .

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