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BackThe multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top stuff.
- 8.191448e-001 vertex 5.154318e+000 -1.870213e-002 2.488700e+001 facet normal.
- 6.247002e-001 vertex 2.085899e+000 -3.580683e+000 2.488700e+001.