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Unused row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; row_2 = row_1 + v_margin + 12; row_1 = v_margin+12; out_row_2 = working_increment*1 + row_1; row_3 = working_increment*2 + row_1; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + row_1; row_4 = row_3 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_6 = row_5 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; audio_in_1 = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; cv_in_1b = [right_col, row_1, 0]; pwm_in = [first_col, third_row, 0]; fm_lvl = [second_col, first_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; scale([.38,.38,-.005]) surface("FireballSpellVertSmaller.png", center=true, invert=false); projection(cut = true width_mm = hp_mm(width); // where to put the output jacks bottom_row = v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top to bottom.

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