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3.434569e-04 vertex -9.992756e+01 9.217328e+01 4.255000e+01 facet normal -0.295594 -0.346112 0.89041 vertex 5.00436 0.43909 18.8084 facet normal -0.95694 -0.290287 5.63314e-06 facet normal -0.468344 -0.782842 0.40965 facet normal 0.205751 0.678283 0.705407 vertex 3.43962 -9.09213 3.26879 facet normal -1.304250e-001 2.235977e-001 9.659159e-001 vertex 2.654655e+000 -4.556911e+000 2.494118e+001 vertex 3.505631e+000 3.987758e+000 2.494118e+001 facet normal -0.0962896 0.976223 0.194209 vertex 10.1904 0 0 N N 1 F N DEF SW_DP3T SW 0 0 N N 1 F N Binary files /dev/null and b/Examples/precadsr.pdf differ hole_vdist = 44.5; hole_radius = hole_diameter / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // Rotation offset of all spheres. Allows to align the indentations with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top to indicate direction? Pointer2 = 1; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) .

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