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Players. MSD: L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + row_1; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + row_1; row_3 = working_increment*2 + row_1; row_4 = working_increment*3 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; rotary_knob_row = top_row - 30; left_rib_x = hole_dist_side + thickness; right_rib_x = width_mm - thickness*2; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_middle = col_left .

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