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Rendering") ? 0.1 : quality == "fast preview") ? 12 : 12; // [1:1:84] square_out = [output_column, row_2, 0]; pwm_in = [input_column - h_margin/2, row_1, 0]; pwm_in = [input_column + h_margin/2, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, row_1, 0.

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