3
1
Back

Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -2.5 6.5 vertex -0.956708 -2.3097 6.7 vertex -1.76777 -1.76777 6.7 facet normal -0.956957 0.288279 0.0335818 facet normal 9.468859e-01 3.215698e-01 -0.000000e+00 facet normal -0.388731 -0.815358 0.429045 facet normal 9.964601e-01 8.406740e-02 -0.000000e+00 facet normal -0.290283 -0.956941 -5.32302e-07 facet normal 0.547909 0.449652 0.705414 vertex 6.69544 -6.69544 3.54602 facet normal 0.181238 -0.22956 0.956271 vertex -7.01491 0.282485 6.94563 facet normal -4.720708e-001 8.093070e-001 3.495302e-001 facet normal 0.0153859 0.484645 0.874575 facet normal -0.327117 -0.942361 0.0703598 facet normal 2.036585e-01 -3.207752e-03 -9.790367e-01 vertex -1.077492e+02 9.725134e+01 1.284061e+01 facet normal -0.766661 -0.634356 0.0991186 facet normal 0.460564 0.643676 0.611197 vertex -6.81829 -0.589577 7.19149 vertex 5.07598 4.42088 7.17947 vertex.

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