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Precadsr/README.md 96 lines 34a82a463f Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png and /dev/null differ 1aa48a179a Add splits and labels to get 1:1 between schematic and PCB, no warnings More work finding space for everything, lining things up more More work finding space for well-aligned, well-printed numbers // step (manual) -- this is far simpler than this foreach ($imgs as $img) { if (strpos($article["content"], "bonus panel!") !== FALSE) { $xpath = new DOMDocument(); $doc->loadHTML($html); $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@class='singleImage']/img[@class='magicfields']", $article); $article['content'] = $doc->saveHTML(); elseif (strpos($article['link'], 'girlswithslingshots.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '//p[@class="Maintext"]//img[contains(@src, "joyimages")]', $article); } Assorted updates From 4675f71e05fc19d3608ee6e5061bbe79ae432fb7 Mon Sep 17 00:00:00 2001 Subject: [PATCH] 's take on FIREBALL VCO using AD&D 1e MM, DMG, and PHB. # Exported BOM files Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels' 8de432ba4663cc4e208cff778a114b9ae41e7906 Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/FIREBALL VCO.png differ Binary files a/caixa_sr2.png and b/caixa_sr2.png differ Latest commits for branch bugfix/10hp Am totally not using git correctly // Achewood (alt tag) elseif (strpos($article['link'], 'www.geekculture.com/joyoftech/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $img; } } Clean up code formatting; added a few comics; standardized appending alt/title text under images (extra useful for non-browser users elseif (strpos($article['link'], 'qwantz.com/index.php?comic') !== FALSE) { elseif (strpos($article['link'], 'breakingcatnews.com/comic/') !== FALSE) { // only keep everything starting at the top. Rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / cone_indents_count) * z)] sphere(r = sphere_indents_radius, $fn .

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