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Fm_in = [first_col, first_row, 0]; c_tune = [width_mm/2, top_row, 0]; left_rib_x = thickness * 1; //right_rib_x = width_mm - h_margin; input_column = h_margin; working_height = height - v_margin*2 - title_font_size; working_increment = working_height / 5; out_row_2 = out_working_increment*1 + out_row_1; out_row_4 = working_increment*3 + row_1; row_3 = row_2 + vertical_space/7; row_4 = working_increment*3 + row_1; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = row_4 + vertical_space/7; cv_in_1a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; triangle_out = [output_column, row_2, 0]; fm_in = [h_margin+working_width/8, row_2, 0]; audio_in_2 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_3, 0]; c_tune = [width_mm/2, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2.2; left_rib_x = 0; // [0:No, 1:Yes] // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)">

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