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Note: I still have some uncertainty about what the MSDs are playing at the top. Rotate([0, 0, 45] cube([2, 2, KnobHeight+.001], center=true); cube([RingWidth*.5, MarkingWidth, 2], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (RingWidth>0 cylinder(r1=KnobMajorRadius + RingWidth, r2=KnobMinorRadius, h=RingThickness, $fn=50, center=true); if (RingMarkings>0 for (i=[0 : RingMarkings-1] rotate([0, 0, 45] cube([2, 2, KnobHeight+.001], center=true); cube([RingWidth*.5, MarkingWidth, 2], center=true); cube([8, 3, KnobHeight], center=true); if (style == "nut"){ // a hexagonal cutout (undersize to melt an m3 nut into // a round shafthole base shape. See knob_base(). Rotate([0, 0, 90 + cone_indents_offset_angle + ((360 / cone_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. // ====================================================================== // Prevent anything following from showing up as Customizer parameters. /* [Hidden] */ // // directional indicators // // knob_radius_top = 16; knob_smoothness = 20; // [0:0%, 10:10%, 20:20%, 30:30%, 40:40%, 50:50%] // Width of module (mm) - Would not change this if you don't want the hole cube( [clf_shaft_diameter, cs1, clf_partHeight], center=false); // cap inner bit // cap rounded (donut * Written by aubenc @ Thingiverse.

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