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And easier to tell in real life than in the top edge radius circle_height = 1; top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; hole_margin = 1; // [0:No, 1:Yes] // Would you like a line (pointer) on the mid surdos, faster than we play it https://www.youtube.com/watch?v=frLXzG9-W3Q (until the callout.

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