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Board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.56166 5.56266 facet normal 0.499916 -0.866074 -0.000442208 facet normal -0.5.

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