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* height + rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top to indicate direction? Pointer1 = 0; // 0 = A cylindrical knob, any other value will taper the knob. [mm] sphere_indents_cutdepth = 3; radius_of_cylinder_indentations_bottom = 5; $fn=FN.

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