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Back8e97a73397a03125f3bf5b9aa13372a2d7319ad0 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Added hard sync input. - But could also be two separate players. MSD: L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_3 = working_increment*2 + row_1; row_4 = row_3 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_4 = row_3 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_1, 0]; pwm_in = [first_col, third_row, 0]; saw_out = [output_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, bottom_row, 0]; c_tune = [second_col, first_row, 0]; c_tune = [second_col, fifth_row, 0]; //left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [h_margin + working_width/4, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; audio_out_2 .
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