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Rendering") ? 1 : quality == "fast preview") ? 12 : 12; // [1:1:84] working_increment = working_height / 5; out_row_2 = out_working_increment*1 + out_row_1; out_row_7 = working_increment*6 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_9 = working_increment*8 + out_row_1; out_row_3 = working_increment*2 + row_1; row_3 = working_increment*2 + row_1; row_4.

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